The Legacy 3: The Tree of Might – An adventure game in which you will investigate the causes of a mysterious epidemic and get into unpredictable situations. Deborah Whitwick gala reception at a historical museum has become a nationally known event. An unexplained attack on the guests occurred right in the middle of the lady’s gala speech. An epidemic had begun, and no one had any idea what New Yorkers were really facing. An urgent expedition was organised to re-explore the archipelago in the hope of finding some information about the nature of the disease there. As a linguist of ancient languages, Diana was to join them. She couldn’t even imagine how this journey would turn out for her. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch The Legacy 3: The Tree of Might walkthrough and find out the reasons for the mysterious epidemic.
Contents
The Legacy 3: The Tree of Might – Walkthrough
Here you can see the full walkthrough of The Legacy 3: The Tree of Might, namely for all chapters, including bonus chapter, in pictures.
Help Sebastian
The grand reception held by Deborah Whitwick in the building of the historical museum became well known throughout the country. An inexplicable attack on the guests occurred right in the middle of the lady’s solemn speech. Many exhibition visitors suffered from an unknown virus carried by mysterious insects, which flew out of one of the artifacts. The epidemic began and no one had any idea of what we were actually facing. The group of military, medical and other specialists organized an urgent expedition to re-explore the archipelago in the hope of finding some information on the nature of the disease there. As a linguist of ancient languages, I was to join them. But on the way to the other members of the expedition our helicopter unexpectedly crashed. Fortunately, we survived.
- Take A PIECE OF BLADE (A).
- Remove door (B).
- Take ANTISEPTIC and BANDAGE (C).
- Unroll BANDAGE, use ANTISEPTIC.
- Take ANTISEPTIC BANDAGE.
- Use A PIECE OF BLADE (D).
- Remove helmet and use ANTISEPTIC BANDAGE (E).
- Receive KNIFE.
- Take BROKEN GLASSES (F).
- Take SOLID BOARDS 1/2 (G).
- Go (H).
Find the road
I brought Sebastian to his senses, and together we came to the disappointing conclusion that we would not be searched for soon. But the situation and the rampant virus did not allow waiting, so we decided to get out ourselves. Before the crash of our helicopter, I managed to notice a road laid in the middle of the forest. We must somehow get to this road it will surely lead us out of the thicket.
- Use KNIFE, take SOLID BOARDS 2/2 and GIRL FIGURINE 1/4 behind it (I).
- Take GIRL FIGURINE 2/2 (J).
- Take GIRL FIGURINE 3/3 (K).
- Go down.
- Go (L).
- Place SOLID BOARDS (M).
- Go (L).
- Take STONE BALL (N).
- Place STONE BALL (O).
- Take RUBY (P).
- Place RUBY (Q).
- Take manuscript, take GIRL FIGURINE 4/4 (R).
- Place GIRL FIGURINE (S).
- Swap the figurines so that a magic ball appears in the hands of each girl.
- Walkthrough (T): (2-6)-(3-8)-(5-4)-(5-7)-(6-7).
- Go (U).
Return the stolen things
With each new step, it becomes clear that the cult of the Queen of Wolves spread not only to the central island. We haven’t got to it yet, and that’s where the main research camp is located. The found records helped us to restore the full picture, the cult had followers on the remote islands of the archipelago as well. Our guesses were confirmed about the fact that the cure for the unknown disease can still exist. Somewhere beyond the bounds of this world. If the gates, which are mentioned in the scrolls of the ancient people, do exist, they are somewhere on this island, and the military unit is looking in the completely wrong place.
- Talk (V).
- Use KNIFE, receive ROPE.
- Remove tarp (W).
- Play puzzle.
- On the screen enter the sequence of turns of the board and press the start button.
- At the end of the movement, the hummingbird figurine must fall into the hole of the corresponding shape.
- Walkthrough (X): Y-Z-Z-Y-Y-Z-Z-Y-A.
- Click on the pairs of symbols that, when combined, form the same symbol as on the central tile.
- Walkthrough (B): (4-7)-(3-8)-(2-4)-(5-6)-(9-2)-(1-6).
- Receive GRAPPLING HOOK.
- Go to Steep.
- ROPE on GRAPPLING HOOK, receive ROPE WITH A HOOK.
- Use ROPE WITH A HOOK (C).
- Take FLAGGING TAPES and DEER STAMP (D).
- Go to Lakeside.
Find the Dragon Palace
It turns out that there are people on this island. We met a stranger, but he refused to help us despite the fact that we described to him the whole difficult situation in which we turned out to be. After I and Sebastian rendered him a small favor, he became a little more accommodating. The bad news is that we can’t get out of the island earlier than in a week. We have nothing else to do except to set out on a search for the Dragon Palace ourselves.
- Offer FLAGGING TAPES (E).
- Receive KEY TO THE HOUSE.
- Place DEER STAMP (F).
- Alternately click on the crystals to light up all of them.
- Walkthrough (G): 1-5.
- Take EMERALD HORN (H).
- Use KEY TO THE HOUSE (I).
- Go (J).
- Take HAIRPIN, remove coats (K).
- Use KNIFE (L).
- Take PLIERS and ROLL OF WIRE (M).
- Play puzzle (N).
- Restore the pattern on the lid of the jewelry box.
- Walkthrough (O): 5-2-1-4-5-2-3-6-5-2-1-4-5-7.
- Receive KEY.
- Use KEY and PLIERS (P).
- Open hatch, take METAL PLATE and LIGHTER (Q).
- Go down and go right.
- Bend ROLL OF WIRE and use PLIERS twice, receive HOOK and ROLL OF WIRE.
- Try to take fang (Q).
- Use LIGHTER and use HOOK twice.
- Receive WOLF STAMP and WOLF FANG (R).
- Use LIGHTER (S).
- Take WOODEN LEAVES 1/5 (T).
- Go down ×2.
- Place WOLF FANG, open door (U).
- Go (V).
- Use HAIRPIN (W), receive WOODEN LEAVES 2/5.
- Open compartment, take WOODEN LEAVES 3/5.
- Use KNIFE (X).
- Take WOODEN LEAVES 4/5 (Y).
- Take WOODEN LEAVES 5/5 (Z).
- Go down ×2.
- Place WOLF STAMP (A).
- Activate and deactivate the circles to reproduce the correct sequence.
- Press the triangle button to see the correct sequence.
- Walkthrough (B): 4-3-2-3-1-5-3-2-4.
- Take SAPPHIRE HORN (C).
- Go to Prospector’s House.
- Place WOODEN LEAVES (D).
- Move the tiles vertically and horizontally to place them on the squares with the images of corresponding animals.
- Walkthrough (E): (↓)-(→×2)-(↓)-(←)-(↓×2)-(→)-(↑×2)-(←×5).
- (↓)-(←)-(↓)-(→)-(↓)-(←×3)-(↓)-(→×3)-(↓)-(→×2).
- Take EAGLE STAMP and RAG (F).
- Go to Small Temple.
- Use RAG (G).
- Place METAL PLATE (H).
- LENS from BROKEN GLASSES.
- Use LENS (I).
- Open compartment (J).
- Rotate the crystals to lead the ray from one large red crystal to the other.
- The ray must go through all the crystals.
- Walkthrough (K).
- Take DRAGON EYE (L).
- Go down.
- Place DRAGON EYE (M).
- Remove beam, go (N).
The Cure
Sebastian was careless enough to lean on the wall of the passage along which we were walking and, apparently, became a victim of the same virus, which affected the visitors to the museum exhibition on that ill-fated day. Judging by the information that was reported in the emergency news, weakness will overtake the pilot in the nearest future. We need to find the cure as soon as possible.
- Take PICKAXE, note and BACKPACK (O).
- Take BEAR STAMP with KNIFE (P).
- Go to Cave.
- Place BEAR STAMP (Q).
- Turn over the tiles to find pairs with the same symbols.
- Walkthrough (R).
- Take RUBY HORN (S).
- SPADE from BACKPACK.
- Use PICKAXE.
- Place BACKPACK and use SPADE, take BACKPACK WITH COAL (T).
- Go to Steep.
- Place EAGLE STAMP (U).
- Click on the symbols to move them to the correct positions.
- The symbol on the disc must match the symbol below it.
- Walkthrough (V): 3-4-2-5-3-4-2-1-3-5.
- Take OPAL HORN (W).
- Use SPADE, take PARTS OF GOLDEN DISC 1/2 (X).
- Go to Main Hall of the Dragon Palace.
- Place EMERALD HORN (Y).
- Place SAPPHIRE HORN (Z).
- Place RUBY HORN (A).
- Place OPAL HORN (B).
- Take manuscript and PARTS OF GOLDEN DISC 2/2 (C).
- Place PARTS OF GOLDEN DISC (D).
- Go (E).
- Use PICKAXE, take SAW HANDLE.
- Use ROLL OF WIRE and PLIERS (F).
- Pull axe (G).
- Go to Prospector’s House.
- Place SAW HANDLE.
- Place 3 screws and use screwdriver.
- Take SAW (H).
- Go to Upper Hall of the Dragon Palace.
- Use SAW.
- Take BRUSH and SAWDUST (I).
- Use BRUSH.
- Restore the broken picture on the wall.
- Walkthrough (J).
- Touch mural, take manuscript and GLASS VESSEL (K).
- Go to Helicopter Crash Site.
- Use GLASS VESSEL (L), receive FLOWER POLLEN.
- Go to Upper Hall of the Dragon Palace.
- Use BACKPACK WITH COAL, SAWDUST, LIGHTER and FLOWER POLLEN (M).
- Swap tiles to assemble the picture.
- Walkthrough (N).
- Go (O).
- Take RUNIC STONES 1/3 with KNIFE (P).
- Take BRANCH, move rocks (Q).
- Take manuscript and RUNIC STONES 2/3 (R).
- Use BRANCH, take RUNIC STONES 3/3 (S).
- Move one or two squares to go through all pink squares.
- If you move past a pink square, you will start anew
- Place RUNIC STONES, walkthrough (T).
- Play puzzle (U).
Return to our world
Yes, we have finally found them. Those very gates, which according to ancient legends lead to another world. If everything is really so as it is told in the tales of the wise men who once lived on these lands, we have a hope for healing from this terrible virus that broke out with renewed vigor in our world. I just hope that the Tree of Might really grows on the other side of these mysterious gates. The only thing is, the gates are sealed, and we need to come up with a way to open them.
- Take METAL ROD, take STRAP OF CLOTH with KNIFE (V).
- Take TWO THIN TWIGS with KNIFE (W).
- Use METAL ROD, connect wires.
- Take METAL CASE (X).
- Go (Y).
- Take STAR, use METAL ROD (Z).
- Move rocks, take DISC WITH SYMBOLS 1/2 and ROD 1/6 underneath it (A).
- Go down and right.
Find the Tablet of Knowledge
Fortune still favors us – we managed to find out other Gates of the World. However, an ancient Guardian stands guard over the approach road. He demanded that we should bring him the Tablet of Knowledge to prove that both Soren and I are not just some accidental travelers in this world. I hope this temple around here may give us a hint.
- Take SPADE (B).
- Place STAR (C).
- Place the stars so that the lines don’t overlap.
- Walkthrough: (11-10)-(2-11)-(12-8)-(9-12)-(5-2)-(1-9)-(3-1)-(10-3).
- Go (D).
- Take STONE TABLET (E).
- Go down ×2.
- Use SPADE (F).
- Place STONE TABLET (G).
- Press the buttons to move the tiles to the same position as in the clue.
- Walkthrough: 6-2-12-9-7-4.
- Take manuscript, GREEN BALL and ROD 2/6 (F).
- Go right.
- Replace broken GREEN BALL (H).
- Play puzzle (I).
- Turn over the tiles to find pairs with the same pictures.
- Walkthrough (J).
- Rotate the parts of the pyramid to restore the picture.
- Walkthrough (K).
- Receive CAPSULE.
- Go down and left.
- Open CAPSULE and place TWO THIN TWIGS and STRAP OF CLOTH, receive HOLDER WITH THE CAPSULE.
- Use HOLDER WITH THE CAPSULE, receive ENERGY CAPSULE (L).
- Go to Control Hall.
- Push buttons, place ENERGY CAPSULE (M).
- Take BRACELET (N).
- Go down.
Have an audience with the Queen
Technologies left by the dwellers of this world read my touch. According to Soren, it was possible only because of peculiar abilities, which I have thanks to my ancestors. Apparently, that is why Miss Whitwick, being aware of my ability to open the Gates of the World, decoyed me into this expedition. Having passed through the Gates, we transported ourselves into the new world. However, we appeared not on the Earth, but in another unexplored world. Almost right off the bat, we met a local man the Guard Captain who mercifully escorted us to the ruler of these lands. I hope she will help us with her advice.
- Place BRACELET, take DISC WITH SYMBOLS 2/2 (O).
- Go (P).
- Place DISC WITH SYMBOLS (Q).
- Rotate the discs to gather all the small pictures corresponding to the bigger picture on each disc.
- Walkthrough: 1-2-2-4-4-5-5-4-2-5-5-5-2-2-3-3-3-4-4-5-5.
- Go (R).
- Turn discs, take UNUSUAL PALM and ROD 3/6 (S).
- Go to Lone Rock.
- Place UNUSUAL PALM, take SWORD (T).
- Go to Storage.
- Place SWORD, take METAL FRAGMENT (U).
- Go down.
- METAL FRAGMENT on METAL CASE.
- Move the tiles to restore the picture.
- Walkthrough (W): 9-8-5-4-1-2-3-6-9-8-5-4-7-8.
- Take UNUSUAL PALM and ROD 4/6.
- Place UNUSUAL PALM (X).
- Take SCROLL and ROD 5/6 (Y).
- Go (Z).
- Place SCROLL, take UNUSUAL PALM (A).
- Go to Lone Rock.
- Place UNUSUAL PALM (B).
- Take manuscript and FLOWER (C).
- Go to Storage.
- Place FLOWER (D).
- Take ROD 6/6 (E).
- Go down.
- Place ROD (F).
- Move the chips to the positions with corresponding background.
- Walkthrough (G): 6-5-2-1-4-8-7-6-5-2-3-4-1-2-3-4-8-7.
- Push plate (H).
- Take SARCOPHAGUS KEY (I).
- Go (J).
- Place SARCOPHAGUS KEY, take TABLET OF KNOWLEDGE (K).
- Go down ×2.
- Use TABLET OF KNOWLEDGE (L).
- Go (M).
Help to fix the ship
Captain Dion’s ship is broken. We need to help him fix it, otherwise the approaching electromagnetic storm will keep the three of us at this place for a while.
- Receive LIST OF ITEMS.
- Go (N).
- Take GEAR WHEEL, move rug (O).
- Take FOOD and HEADLIGHT (P).
- Go down.
- Place GEAR WHEEL, open door (Q).
- Play puzzle (R).
- Receive LADDER.
- Place FOOD, take WHEEL (S).
- Go (T).
- Place LADDER (U).
- Open cabinet, take STEERING WHEEL (V).
- Go down.
- HEADLIGHT, WHEEL and STEERING WHEEL on LIST OF ITEMS, receive ITEMS OF THE VEHICLE.
- Offer ITEMS OF THE VEHICLE (W).
- Receive KEY.
- Go (X).
- Use KEY (Y).
- Take PAINTING (Z).
- Place PAINTING.
- Find and mark all the identical elements on both pictures.
- Walkthrough (A).
- Take POWER SUPPLY UNIT (B).
- Go down.
- Offer POWER SUPPLY UNIT (C).
Create a magic Hammer
Ruler Nioka told us that in order to defeat her sister, we need to create a special weapon, the Hammer of the Green Flame.
- Receive CARD FOR THE BRIDGE ACTIVATION.
- Take FIRE STONE (D).
- Take LONG SPEAR (E).
- Place CARD FOR THE BRIDGE ACTIVATION (F).
- Go (G).
- Receive ACCES CARD TO THE FOREST.
- Take BLUE RIBBON (H).
- Place ACCESS CARD TO THE FOREST (I).
- Go (J).
Find the Scarlet Dragon
As expected, Air Spirit refused to let us into the valley. Now we face a new challenge to find a special flower to gain the unfriendly spirit’s favor.
- Take manuscript and CARD FOR THE STAIRS ACTIVATION (K).
- Take CRESCENT SYMBOL with LONG SPEAR (L).
- Swap parts of the picture to restore the image.
- Walkthrough (M): (2-6)-(1-7)-(5-6)-(3-6)-(3-4).
- Place CARD FOR THE STAIRS ACTIVATION (N).
- Go (O).
- Place FIRE STONE, take CHARGED FIRE STONE (P).
- Take THIN NAIL (Q).
- Take SUN SYMBOL (R).
- Go down ×2.
- Place SUN SYMBOL and CRESCENT SYMBOL (S).
- Light up green all the chips.
- By pressing a chip, you change its condition and condition of all the neighboring chips to the opposite.
- Walkthrough (T): 1-4.
- Take manuscript, PROTECTIVE GLOVE and GLASS DAGGER (U).
- Go down.
- Bend THIN NAIL and add BLUE RIBBON, receive HOOK ON A RIBBON.
- Use HOOK ON A RIBBON, take KEY (V).
- Go to Garden Gate.
- Use KEY (W).
- Take EMPTY BOTTLE and GARDEN CLIPPERS (X).
- Take WATER STONE with PROTECTIVE GLOVE (Y).
- Go down.
- Place WATER STONE, take CHARGED WATER STONE (Z).
- Go down.
- Use GARDEN CLIPPERS, take EARTH STONE (A).
- Go down.
- Place EARTH STONE, take CHARGED EARTH STONE (B).
- Go to Garden Gate.
- Place CHARGED WATER STONE, CHARGED FIRE STONE and CHARGED EARTH STONE (C).
- Shift the circles and rotate the disc to move the circles to the positions corresponding to their elements.
- Walkthrough: move D-F-turn (D-G)-G-(G-F)-F-(D-G)-G-(D-G)-D-G-E-(E-D).
- D-(D-F)-F-(F-E)-E-(E-G)-G-E-(E-G)-G-(G-D)-D-(D-E)-E-G-(E-F)-F-(F-G).
- Go (H).
- Find the pairs of the same flowers.
- Walkthrough (I).
- Take SCARLET DRAGON with GLASS DAGGER (J).
- Go to Sacred Glade.
- Offer SCARLET DRAGON (K).
- Receive BREATH OF AIR.
- Go (K).
- Take MARBLE PETAL 1/9, take PORCELAIN LOTUS 1/3 with KNIFE (L).
- Take HOT WATER with EMPTY BOTTLE (M).
- Use BREATH OF AIR.
- Put the sliders into the correct positions to play the tune.
- The slider will light up yellow when it is close to the correct position, and it will light up green when it is in the correct position.
- Walkthrough (N).
- Go (O).
- Take MARBLE PETAL 2/9 (P).
- Use KNIFE, take PORCELAIN LOTUS 2/3 (Q).
- Go to Crystal Forest.
- Use HOT WATER, take PART OF THE PATTERN and MARBLE PETAL 3/9 (R).
- Go down and left.
- Place PART OF THE PATTERN (S).
- Play puzzle.
- Walkthrough (T): (3-4)-(2-4)-(1-5)-(5-6)-(4-5).
- Receive SUN STONE.
- Go to Mountain Garden.
- Place SUN STONE (U).
- Take PORCELAIN LOTUS 3/3 (V).
- Place PORCELAIN LOTUS (W).
- Rotate the circles and move the stones to place them according to the pictures on the small circle.
- Walkthrough: (A12-9)-A9-(B4-9)-B9-(A12-3)-A3-(A11-2)-(B4-3)-Y2-(A4-3).
- A3-(B6-B3)-B3-(A6-10)-(B4-10)-X1-X2-(A4-9)-(B7-9)-A9-B9-(A11-2)-(B8-2).
- Y1-Y2-(A11-3)-(B11-3)-A3-B3-(A2-8)-(B2-8)-X1-X2-(A5-9)-(B7-9)-A9-B9-(A3-9).
- (B1-9)-Y1-Y2-(A4-3)-(B8-3)-A3-B3-(A6-8)-(B2-8)-X1-X2-(A7-9)-(B5-9)-A9-(A8-10).
- X2-(A10-9)-(B11-9)-A9-B9-(B7-8)-X1-X2-(A11-4)-(B11-4)-Y1-Y2-A9-(B11-9).
- B9-(A11-3)-(B7-3)-A3-B3-(B4-2)-Y1-Y2-(A12-8)-(B12-8)-X1-X2-(A9-2)-(B9-2).
- Take WHITE HAMMER (Z).
- Go to Altar of Green Flame.
Create a Crystal Key
We gave Air Spirit a Scarlet Dragon a flower which was so hard to find. It happened as we hoped, this wonderful flower helped in finding the Air Spirit’s favor, and she showed us what was happening to our world at the moment. We saw a terrible picture, the magic tree was absorbing the force from every living thing on Earth and giving it to Inla. Everything that happened before including the murder of her assistant Sebastian. was planned by the cruel sister of queen Nioka in order to absorb all the vital forces of our planet. We coped with another task brilliantly and created a weapon capable of dealing with Inla and releasing our world from her destructive bonds. The remaining thing required to open the Gates to Earth is a special crystal key that we have to grow. Only in that case we can be sure to get home and not to another unexplored world.
- Place WHITE HAMMER, take GREEN FLAME HAMMER (C).
- Receive ACCES CARD TO THE SANCTUARY.
- Use ACCES CARD TO THE SANCTUARY (D).
- Go (E).
- Move sand, take METAL BRUSH (F).
- Go (G).
- Take FLOWER LANTERN (H).
- Take ACCES CARD TO THE LIBRARY (I).
- Place ACCES CARD TO THE LIBRARY (J).
- Go (K).
- Take FLAG (L).
- Take MARBLE PETAL 4/9 (M).
- Take DRAGON FIGURINE (N).
- Go down.
- Use OLD FLAG and place DRAGON FIGURINE (O).
- Light up all the empty slots while moving the eye to the dragon.
- Walkthrough (P).
- Take manuscript, CRYSTAL BRANCH and MARBLE PETAL 5/9 (Q).
- Go down.
- Place FLOWER LANTERN, take CLUE and PLANET 1/3 (R).
- Place CRYSTAL BRANCH (S).
- Click on the nodes of the right branch to make it a mirror reflection of the left one.
- Walkthrough: 1-5.
- Go (T).
- Play puzzle (U), receive ENERGY CRYSTAL.
- Take CONTAINER (V).
- Use KNIFE, take PLANET 2/3 and HOURGLASS (W).
- Go to Library of the Sanctuary of Knowledge.
- Place ENERGY CRYSTAL, scroll through the screens (X).
- Take LEVER, use METAL BRUSH (Y).
- Go down.
- Place HOURGLASS and KNIFE, take COORDINATES OF OUR WORLD (Z).
- Go forward.
- Place COORDINATES OF OUR WORLD, take INFORMATION MATRIX (A).
- Go to Crystal Greenhouse.
- Place LEVER (B).
- Take SWAN MEDALLION (C).
- Go to the Library of the Sanctuary of Knowledge.
- Place SWAN MEDALLION (D).
- Take manuscript, PLANET 3/3 and MARBLE PETAL 6/9 (E).
- Go down.
- Place PLANET (F).
- Play puzzle.
- Take STONE DISC (G).
- Go down.
- Place STONE DISC (H).
- Rotate two inner disks to find all the 6 patterns.
- Check the pattern on the circle above and set the disks so that the same pattern appears inside the triangle.
- Walkthrough (I): 1-6.
- Take MARBLE PETAL 7/9 and ICE FLAME (J).
- Go to Altar of Green Flame.
- Place CONTAINER and ICE FLAME, receive CONTAINER (K).
- Take NAGA FIGURINE (L).
- Go to Entrance to the Sanctuary of Knowledge.
- Change the position of statues to turn on all the 10 fountains.
- Walkthrough: 1-3-4-4.
- Take MARBLE PETAL 8/9 and STONE WITH A SYMBOL (M).
- Go forward ×2.
- Place CLUE and STONE WITH A SYMBOL.
- Press the symbols in the order, which is indicated in the clue.
- Walkthrough: 1-7 (N).
- Play puzzle (O).
- Swap pieces of the stained-glass artwork to restore the picture.
- Walkthrough (P): (1-4)-(2-5)-(3-4)-(4-7)-(6-8)-(9-13)-(10-14)-(11-13)-(12-14)-(15-16).
- Press the rods with specific symbols.
- Walkthrough (Q).
- Receive CRYSTAL PYRAMID.
- Go to Guard’s House.
- Place CRYSTAL PYRAMID (R), move items and take MARBLE PETAL 9/9 (S).
- Go to Mountain Garden.
- Place CONTAINER, receive BASE OF THE PORTAL CRYSTAL (T).
- Go to Crystal Greenhouse.
- Place BASE OF THE PORTAL CRYSTAL and INFORMATION MATRIX (U).
- Take PORTAL CRYSTAL.
- Go down.
- Place MARBLE PETAL.
- Swap the marble petals to move them to corresponding positions.
- Walkthrough (V): (4-8)-(8-2)-(2-6)-(10-4)-(4-8)-(9-5)-(9-3)-(3-7).
- Place PORTAL CRYSTAL (W).
- Go (X).
Find the Light of Valkyries
At parting, Nioka told us about magic particles, also known as the Light of Valkyries. Only these finest particles can destroy the fateful Tree of Might and save the humankind and Earth from the loss of vital forces. We must find the Tree of Might and halt the imminent threat, by all means.
- Take HANK OF ROPE (Y).
- Go down.
- Move beams, take HAMMER (Z).
- Go down.
- Use HANK OF ROPE (A).
- Go (B).
- Take TORCH (C).
- Go up and forward.
- Use TORCH (D), receive BURNING TORCH.
- Go down ×2.
- Use BURNING TORCH (E).
- Use BURNING TORCH, take LEATHER BAND and SYMBOL OF THE GATES (F).
- Use HAMMER (G).
- Play puzzle (H).
- Rotate the disc to move figurines to their places.
- Walkthrough (I): turn(1-2)-hare-(1-2)-crow-(1-3)-deer-(1-2)-wolf-(1-3)-fox-owl-frog-bear.
- Receive STAMP OF ODIN.
- Place STAMP OF ODIN (J).
- Move the chips to place them on the squares of corresponding color.
- Walkthrough: (7-15)-(6-17)-(20-6)-(19-20)-(15-19)-(3-15)-(20-3)-(15-20).
- (14-7)-(13-11)-(9-16)-(4-13)-(10-9)-(5-4)-(1-15)-(6-1)-(7-14)-(11-10).
- (12-5)-(16-12)-(15-11)-(14-16)-(10-15)-(5-14)-(4-6)-(9-10)-(13-5)-(14-4).
- (15-9)-(16-13)-(10-15)-(5-10).
- Go (K).
- Use HAMMER, take BLADE OF A KNIFE and HEAD OF THE STATUE (L).
- Place HEAD OF THE STATUE (M).
- Move the blocks to restore the statues.
- Walkthrough: (2-5)-(3-5)-(1-3)-(4-2)-(3-1)-(3-4)-(1-4)-(3-1)-(4-3)-(4-1)-(3-1).
- (5-3)-(5-4)-(3-4)-(5-3)-(4-5)-(4-3)-(5-3)-(2-5)-(2-4)-(5-4)-(2-5)-(4-2)-(4-5)-(2-5).
- LEATHER BAND on BLADE OF A KNIFE, take HANDMADE KNIFE.
- Use HANDMADE KNIFE, take SYMBOL OF A HOUSE (N).
- Go down.
- Take SYMBOL OF A TREE with HANDMADE KNIFE (O).
- Go (P).
- Take manuscript, place SYMBOL OF THE GATES, SYMBOL OF A HOUSE and SYMBOL OF A TREE (Q).
- Find objects and move them to their places.
- Walkthrough (R).
- Use GREEN FLAME HAMMER (S).
- WalkthroughBonus Chapter, at the link below.
Bonus Chapter Walkthrough
All Series The Legacy